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Decanter of endless water uses. : Pathfinder_RPG
Posts not related to Pathfinder are subject to removal at the mods' discretion. Request A Build Wednesday: This is a spoiler. Click here to ignore Pathfinder 2nd Edition content. Click here to only see Pathfinder 2nd Edition content. Homebrew Decanter of endless water uses. My party just received a decanter of endless water, and I'm looking for creative uses for it.
So far we have used it to fill a couple of pit traps so we could swim across, and let out a couple rounds to help identify when an invisible creature came close in the castle. Thanks for all the suggestions!! This has really sparked the imagination. You could use it for hydraulics I'm thinking some sort of vehicle with tank treads and a plow. Steam engines are also possible if you capture or hire a fire elemental.
You could apply a nozzle that imbues water spraying from it with intense cold, then create an ice-castle or ice-structures in cold environments. You could enchant a water container to cast Bless Water each round on the contents, converting 1 pint of water into Holy Water. Then you can hook up said container to the Decanter for refilling the container and keeping the water under high pressure.
So, you'd have a holy water gun But at least in the short-term, any undead or fiend you point it at will melt. I have one of these with my wizard, and a folding boat. I'm waiting for the GM to drop us in a pit and we just row row row our boat out of it all. A random search brings up that gallons per minute requires a 7 HP engine, you have endless water so you have and eternal engine. Combining 2 two options of an eternal engine and infinite water you can take over a desert town becoming its absolute ruler ie Book of Eli, Beyond Thunderdome.
Lucky for us we picked up these potions of water breathing! I had to chuck mine into the ocean because some jerk created a portal to the negative energy plane and we were losing water. A lazy use of it would be to take advantage of the salt water producing component of it to make a setup for processing the salt out of it. Fabricate, for instance, could cover 90 cubic feet at CL 9, 8 gallons to the cubic foot means gallons of salt water which makes pounds of salt for gp.
A day's worth of Fountain production of salt water would give 72, gallons or cubic feet per PF rules cubic feet per Google. So it'd cost 45, gp to craft an at-will Fabricate command word item per guidelines and a Decanter of Endless Water, and it'd take between 45 and 90 days to make them both without assistance.
Going away from that, one could probably use it to employ some of one's peasants in a salt producing industry during downtime. Combined with either Cold or Electric it can make for interesting results. Meanwhile, if you add fire and you've got yourself an improvised fog cloud.
The geyser feature can be used to exert force, either toppling something or pushing yourselves around. Get a raft or similar aquatic vehicle and you've got yourself some propulsion. When used from a doorway or similar bottleneck position you can use it to prevent enemies from getting to you.
It also works nicely against swarms or small creatures as they tend to suffer in the strength department. And you can knock away flying creatures. In a desert setting or on the plane of fire you can use it to provide water for large groups of people. While in a cold setting you can use it to initiate some improvised snow by launching a geyser straight up into the air.
Note the description - it can provide fresh or salt water. This too can be used creatively. Especially against creatures that need one or the other. On the other hand, if you apply secondary spells you can alter the water and get an ale fountain or fitting equivalent. Wonder what a large electric guitar would sound like. I assume some sort of electric bass.
And now I'm thinking of starting a band with all sized creatures. I'll use the electricity to power a rock band!!! With enough of them, you can Alter River tiny creeks to flow along canals you want them to and then add enough extra water that there's enough water to support and move barges. Get a bottle of air connected to some sort of mask and fire resistant clothes and be firefighters. I once had a DM do this in a huge city in 3. It made burning the inn down to destroy evidence less effective.
Get some sovereign glue and an adamantine plug with a hole bored through it. You now have a high pressure water cutter you can carry around. With shrink item you can make it a lot smaller and still just as forceful, good for sneaking it into places or hiding it somewhere while it floods a large area. If theres a fire or someone invisible in the open air, point it upwards and let the rain extinguish fires or highlight invisible creatures. You can probably do an engineering check to make it an engine for a vehicle, since its basically perpetual motion in a bottle.
So a motor boat, steam engines Might need a fire elemental , water powered skateboard, etc. Also might be able to use it as a bootlegged jetpack. Both of those assume that Newton's Third doesn't apply. The geyser option specifically mentions that it produces enough force to matter, and it limits the amount of force it provides.
You could become a water baron in a rain-deficient region. Step 2 Use your endless water as a generator for batteries. Step 3 Use the batteries to power a speaker and an electric guitar.
Step 4 Be the first person to ever do a sick electric guitar solo. Step 5 Become the King of Rock and Roll. Use it for torture, you can drown people or make them pop like meaty balloons. I think it might be beneficial to a water or lightning kineticist as well, depending on your DM.
You can pressure wash things, which may or may not be useful in mossy ruins. Advanced Class Guide Pocket. War for the Crown 1 of 6. War for the Crown 2 of 6. War for the Crown 3 of 6. Ruins of Azlant Map Folio. Nidal, Land of Shadows.